Buried under Capcom’s Osaka, Japan headquarters is a small foley studio. Dozens–if not hundreds–of shoes are tucked into cubbies outside the door. Inside, the space looks more like an antique store than the high-end recording studio responsible for the sound effects from nearly every Capcom game. The walls are adorned with household appliances, fabrics, and tools of every kind. The foley artist that greets us is holding what appears to be a PVC pipe with a mouth piece haphazardly mounted onto the side of it. The team calls this strange gray tube Murmurs of a King; it’s an instrument Capcom created specifically for the Rey Dau, a ferocious beast that players will hunt in Monster Hunter Wilds.
Unlike most instruments, Murmurs of a King does not sound pleasant. Its bass-y…